Engagement trough succeed gamification

martedì 11 dicembre / ore 19.00

«Non si gioca con la gamification: Il gioco come strategia di user engagement»

«con Piermaria Cosina e Fabrizio Miràbito»


flyergam

WHAT THE HELL ARE WE DOING HERE?

GOOD QUESTION!

“Ciao Pier, Io e Stefano ci domandavamo se possiamo fare della gamification su tacatì o se è solo cosa da social network e adolescenti. Possono esserci spunti interessanti per noi all’evento dell’11?”

HERE YOU GO…

GAMES

foto1 foto2 foto3


HERE YOU GO….

GAMES?

foto4 foto5 foto6 foto7 foto8


GAME’S TRIGGERS

GAMIFICATION

Jane McGonigal + goal + rules + feedback + voluntary participation

“Playing a game is the voluntary attempt to overcome unnecessary obstacles.”

Bernard Suits, The Grasshopper: Games, Life and Utopia.

foto9


GAMIFICATION FLOW ZONE

BETWEEN BOREDOM AND BURNOUT

Design challenge

To design a system of feedbacks suitable to trigger positive feelings and happiness

“we feel happy if we liven up our time, rather than kill it”

Game vs depression.

“Attention, gratification, motivation and memory.”

Activation of neurological and physical systems.

“No pressure nor fatigue.”

foto10


GAMIFICATION

FEEDBACKS ARE KEY

Internal

Are intimate part of the user experience

Infinite flow vs interruption (win / lose)

Social connection

Serendipity

“Virality is build in products”

Seth Godin

External

points levels challenges leaderboards rewards / badges ....


EXTERNAL FEEDBACKS - EXAMPLE

CROWDFUNDING PLATFORM FOR SOCIAL PROJECTS

Explored game mechanics: SAPS

Status Access Power Stuff


Status: X factor

foto11

Access: Categorization by size

foto12

From local to global foto13

Power: Red Button

foto14

Stuff: Step by Step

foto15


EXTERNAL FEEDBACKS - EXAMPLE

CLASSICS

The boyscout and the army

foto16 foto17 foto18 foto19 foto20

Precius metal market

foto21 foto22 foto23

Stage of mastery

foto24


GAME BEHAVIOURS AND PERSONA

KILL THE SOCIALIZERS

Bartle’s player types Killers (20%) Socializers (80%) Explorers (50%) Achievers (40%)

Example! SoccerSquare

A game with improvable gamification (before redesign!) foto25

After redesign

foto26

foto27


EXTERNAL FEEDBACKS AND …

BUSINESS MODEL

foto28 foto29 Gamification based advertising model


FROM EXTERNAL TO INTERNAL TRIGGERS

ANSQUARE!

foto30


FROM EXTERNAL TO INTERNAL TRIGGERS

PINTEREST?

foto31


INTERNAL TRIGGERS

PINTEREST IS LIKE TETRIS!

Pinterest vs tetris

No win

Infinite flow

Mosaic layout

Infinite scrolling

Social discovery

Serendipity

foto32


INTERNAL TRIGGERS

UNCONVETIONAL VIEW

Would you prefer a retweet or a Foursquare badge?

foto33 foto34 foto35


Contatti: fabrizio@mirabito.it we@thedoersproject.com

TWITTER @fmirabito

WEB ansquare.com

thedoersproject.com